jueves, 19 de abril de 2018

my30dayworld: Day 30

City in Shadows


Are the areas of your world cartographed? Which are the boundaries?


Mundane World

In the mundane world almost all areas are mapped due to the mundane obsession of know things. Although are certain areas that remain hidden because of the beings that lived there. The clearest example are many underwater regions that remain hidden due to the presence of deep old creatures that dwell on the oceans. Many mountains remain hidden because the packs guard them. There are plenty of lands out there that are still to be discovered. Yet this is all on the physical realm, our reality.

Undercity

Mapping the Undercity is a bit harder than it may occur at first glance. Undercity connects all settlements around the world. Due to this fact it's hard to determine where you are at any exact point of the city. Also this a pretty good place to hide things. Unless you know where you want to go and how to get there you may also wander for years. Time also moves differently in the Undercity. An hour may move faster and only last a few minutes or a day can last an entire week. One must have care when traversing the Undercity. Also there are places lost in time. You may find cities of old periods of time, maybe a few years back or even centuries. There are stories of places created by spirits that can't rest. Although those are rare due to the great energy a spirit must have at the time of its death.

Undercity can  be used as an entire setting for a campaign if the placer characters are wanderers or lone heroes, or maybe a year of adventures was just a two week vacation on the mundane world. That's up to you.

The wyld realm

Where faeries dwell is an even more interesting realm. It is divided into four major ecosystems. Each one adjust to the likes of their Queens. There are entire kingdoms within each of the four major regions of Wyld. One could say five if you take into account the uncharted lands that are under the rule of the Wyld Hunt King. 

Autumn Region: This is the land where the leaves fall and the crops are meant to be picked. It's a land of constant renewal and relative peace. Its dominant element its Earth most of the faeries that dwell here and the rest of the members of this Queen Court are related to earth. Gnomes, Trolls, Sprites, you name it belong in here. Also this Queen domain its called the land of Mountains.

Summer Region: The land of intense heat and bright days. In here the ruling element its Fire . The land of the Summer Queen its one of the most extreme weathers to be endure for those that are unprepared. Salamanders, Efreets, and Pixies are part of the beings that inhabit the land of fire. There are many volcanoes in this realm without the blessing of the Summer Queen the intense heat of the land of summer can consume unsolicited guest only those strongly versed in fire magick or void energies can traverse summer without permission and remain unscarred. 

Spring Region: The most peaceful of all the realms of the wyld. The season of growth, of birth, of renewal, all those concepts are present on the land of spring. The Queen of Spring is the most benevolent being in all the wyld. Elves, Sylphs, etc... The ruling element of Spring its Air. So a peaceful breeze usually blows through all the region; but as benevolent as the queen may be remember that a sweet breeze may become a hurricane at any time. Never make one of the Queen of the Wyld mad.

Winter Region: Harsh, cold, unpredictable, that is the land of winter. The ruling element of winter is Water and its both the definition of its strength and its adaptability. The Queen of Winter is also known as the Blizzard Queen. She is as beautiful as its dangerous. Address winter with respect and it shall not make your travels harsher than they should be. Large plains of snow fields plagued with arctic beast and water spirits. There are a few frozen lakes and rivers where some of the biggest beast of wyld lurk beneath. 

The Uncharted Lands: This lands are under the rule of the Wyld Hunt. The king of the hunt is the fiercest warrior in all Wyld. This lands are called the uncharted due to their vast extension and changing nature. Not even the elder faeries know their exact layout.

The Void

The void realm is hard and its name is deceiving. This realm its everything but void. Here its the realm where The Others dwell. the entire composition its unknown. Not because lack of effort but due to lack of the ability to return from the void. Only the Void Walkers those born with the ability to channel the void are able to travel inside of it for brief periods of time. Even with that ability the void change its layout every time one enters in it. This is at the whim of the great Others. Elder gods of times prior to the universe that still lurk out there.

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